Press Start Leadership Podcast

From Lost to Aligned: Transforming Game Developer Onboarding

Press Start Leadership Season 1 Episode 210

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Ever wonder why some new hires hit the ground running while others struggle for months? The difference often comes down to onboarding - that critical period where developers are transformed from outsiders to integrated team members.

The game development landscape has fundamentally changed. Remote work is now standard, studio structures are increasingly hybrid, and talented developers move between projects at unprecedented rates. In this environment, rethinking your onboarding approach isn't just good practice - it's essential for survival.

Traditional onboarding relied on proximity. New team members could turn to desk neighbors with questions, observe workflows directly, and absorb culture through osmosis. Remote work has eliminated these organic knowledge transfers, requiring a deliberate, structured approach that addresses the unique challenges of distributed game development teams.

This comprehensive guide walks through a 10-step framework for transforming your studio's onboarding process. From creating centralized knowledge hubs to assigning dedicated mentors, from balancing technical training with cultural integration to customizing approaches by role and studio size - we cover the practical strategies that reduce turnover and accelerate productivity.

The most successful studios recognize that onboarding isn't a one-week HR formality but an ongoing commitment that shapes how new talent connects with your mission, workflows, and values. They understand that documentation alone isn't enough - human connections matter profoundly, especially in remote settings where isolation threatens engagement.

Whether you lead a small indie team or a major publisher, this episode provides actionable templates, checklists, and measurement frameworks to elevate your onboarding from a forgettable orientation to a strategic advantage. Because in an industry where our people truly are our greatest asset, how we welcome and integrate them determines everything that follows.

Ready to transform how your studio brings new developers into the fold? Listen now and discover why the best onboarding programs don't just teach how to do the work - they inspire people about why they want to do the work with you.

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Speaker 1:

Press Start Leadership. Hey there, press Starters and welcome to the Press Start Leadership Podcast, the podcast about game-changing leadership, teaching you how to get the most out of your product and development team and become the leader you were meant to be Leadership coaching and training for the international game industry professional. Now let me introduce you to your host, the man, the myth, the legend, christopher Mifsud.

Speaker 2:

Hey there, press Starters, and welcome back to another awesome edition of the Press Start Leadership Podcast. On this week's episode, we'll be discussing rethinking onboarding for game developers a complete guide to building confident, aligned teams, steps to improve onboarding for game developers and remote and hybrid studios, reducing turnover and boosting productivity. The video game industry is in the middle of an unprecedented transformation. Remote work has gone from a niche option to a global standard. Studio structures have become hybrid, with teams distributed across continents. At the same time, turnover has reached record highs, with talented developers jumping between projects, studios and even entire sectors at a faster rate than ever. In this environment, effective onboarding for game developers isn't just a nice-to-have HR perk. It's a critical strategic function. It can determine whether a new hire becomes a confident, productive, collaborative member of your team or disengages, gets lost in communication gaps and leaves before adding real value. Rethinking onboarding for game developers means acknowledging the challenges of remote work and high turnover head-on. Means acknowledging the challenges of remote work and high turnover head-on. It means investing in structured processes, clear documentation, intentional cultural alignment and supportive mentorship. In other words, onboarding isn't just a one-week process. It's an ongoing commitment to integrate new talent into your studio's mission, workflow and culture.

Speaker 2:

This podcast will offer a comprehensive, serious and empathetic guide to rethinking onboarding for game developers in 2025 and beyond. We'll cover why onboarding is so critical in the video game industry. The specific challenges of remote and hybrid onboarding. Core principles of effective onboarding for game development teams. Actionable step-by-step onboarding strategies, tools and templates you can adapt. And how-step onboarding strategies, tools and templates you can adapt. How to measure onboarding success. If you're a studio leader, producer, hr professional or department head, this guide will help you build an onboarding strategy that reduces turnover, improves productivity and strengthens your studio's culture.

Speaker 2:

Why onboarding is critical in the video game industry. The phrase our people are our greatest asset is more than corporate boilerplate. In game development, it's a literal truth. Studios don't just sell code or art. They sell creativity, vision and experience brought to life by multidisciplinary teams of designers, artists, engineers, writers, producers and QA specialists. A single missile line higher can slow down production, lower morale and create communication challenges that ripple across the team. In contrast, well-onboarded developers can hit the ground running, contribute meaningfully faster and strengthen your studio's culture.

Speaker 2:

Unique challenges in the game industry Complex pipelines. Unlike many industries, game development has highly specialized pipelines Art, design, code, audio that must work in harmony. Cross-disciplinary work. Game projects require constant collaboration between very different skill sets, tooling and proprietary tech. Many studios use custom engines or workflows that can take months to learn. Cultural nuance Studios often have strong creative identities that need to be communicated clearly to new team members.

Speaker 2:

The remote work challenge why onboarding has changed. When onboarding happened in person, many knowledge transfers were informal. A junior developer could turn to their desk neighbor for help. A producer could pull an artist aside for a quick chat. New hires absorb company culture by simply being in the studio. Remote and hybrid work disrupts these organic learning channels. New hires may work in different time zones, feel isolated or unsupported, struggle to understand the studio's unwritten rules, miss out on informal learning and social bonding. Rethinking onboarding for game developers in this context means intentionally designing processes that replace those lost connections.

Speaker 2:

Core Principles of Effective Onboarding for Game Developers. Before jumping into steps and templates, it's important to define the principles that should guide every onboarding strategy. First, clarity New hires need to know what's expected of them, how success is defined, how communications happen. Confusion is the enemy of productivity. Next is accessibility All information should be easy to find, consistent and up-to-date. Gatekeeping knowledge or relying on tribal memory slows everyone down. Third is inclusion. New hires should feel welcomed, valued and integrated. Onboarding is a chance to demonstrate your studio's commitment to diversity, equity and belonging. And fourth, empathy.

Speaker 2:

Game development is a high-pressure industry. Onboarding should recognize the stress of joining a new team, offer support, provide psychological safety. The cost of bad onboarding it's tempting to see onboarding as an HR checkbox, but bad onboarding has measurable costs Higher turnover. Poor onboarding is one of the top reasons employees leave in the first year. Longer ramp-up Without guidance. New hires take longer to become productive. Quality issues onboarding is one of the top reasons employees leave in the first year. Longer ramp up Without guidance new hires take longer to become productive. Quality issues Miscommunication and misalignment lead to rework and bugs. Cultural drift New hires who don't absorb your studio's values can dilute culture over time. Actual steps for rethinking onboarding for game developers. Here's a step-by-step plan to design a robust, modern onboarding program that works for remote, hybrid and in-person teams.

Speaker 2:

Step 1. Define and document your onboarding goals Before building materials or checklists. Ask what do we want new hires to know after day 1, week 1, month 1? What skills should they master by the end of the onboarding? How will we measure onboarding success? Here's an actionable tip Write onboarding goals in smart format specific, measurable, achievable, relevant and time-bound. For example, by the end of week, two new engineers can independently set up the build pipeline and submit a PR. At the end of week, two new engineers can independently set up the build pipeline and submit a PR.

Speaker 2:

Step two build a centralized onboarding hub. Remote teams can't rely on water cooler chats. Create an onboarding hub Confluence Notion, google Sites. That includes company mission, value and history, studio structure and key contacts, development pipelines, explained Tooling guides, code repositories or art asset conventions, communication norms, slack channels, stand-ups, review processes, faq section. Actual tip here Assign ownership to keep these documents up to date. Outdated onboarding materials are worse than none at all.

Speaker 2:

Step 3 Design a structured multi-week plan. Outdated onboarding materials are worse than none at all. Step 3. Design a structured multi-week plan. Avoid the here's your laptop, good luck trap. Build an onboarding timeline. For example Week one welcoming meeting with HR team introduction call IT setup and tool access. Overview of project goals assigned onboard buddy light reading pipelines, past post mornups. Week two shadow senior team member. First small ticket task feedback session. Optional social meetup or coffee chat. Week three and four more independent tasks participation in team standups. First code review or art critique, one-on-one with manager to check progress and comfort. Actional tip here share this plan with new hires so they know what to expect. Transparency reduces anxiety. Step four assign an onboarding buddy or mentor. Nothing beats having a real human guide. An onboarding buddy answers questions, offers context, shares unwritten rules, reduces isolation. Actionable tip here Rotate buddies every few months to avoid burnout. Offer basic training on how to mentor effectively.

Speaker 2:

Step 5. Emphasize culture and values from day one. Onboarding isn't just about tasks. It's about aligning new hires with your studio's mission and culture. Ideas include founders or leads. Hosting a studio story call sharing design pillars and creative philosophies, providing case studies of past challenges and solutions. Actual step here Document your studio's values in clear, accessible language. Don't assume people will just get it.

Speaker 2:

Step six include technical ramp up with clear milestones. For game developers, nothing is more intimidating than unfamiliar tools or code bases. So provide clean install setup guides. Video walkthrough of the engine or pipeline. So provide clean install setup guides, video walkthrough of the engine or pipeline, example assets or code snippets. First week easy win tasks. Actual steps here Schedule regular check-ins to ask what's confusing and what's missing.

Speaker 2:

Step seven make communication expectations explicit. Remote teams suffer when communication norms aren't clear. New hires need to know which Slack channels to monitor, when to use email versus chat, versus meetings, how standups work, how code reviews or R reviews happen. Actual tip create a short how we communicate doc. Encourage questions. Step eight plan for feedback loops. Onboarding is a one-way transfer of knowledge. Create channels for new hires to ask questions without judgment. Share what's unclear. Suggest improvements to the onboarding process itself. Actual tip for this use surveys or one-on-ones at week two and month one to gather feedback. Step nine foster social connections. Remote work can be lonely. Build social touchpoints and new onboarding Virtual coffee chats, online game nights, slack channels for hobbies, optional in-real-life meetups, if local. Actual tips for this. Highlight existing social initiatives so new hires feel welcome to join.

Speaker 2:

Step 10. Review and iterate constantly. Finally, treat onboarding like any other production pipeline. It can and should be improved over time. Some actual steps for this Collect feedback from every new hire. Host quarterly retros with HR producers and leads, update materials, fix pain points and celebrate wins.

Speaker 2:

Some advanced strategies for remote and hybrid game studios. Onboarding for game developers is hard enough in person, but remote and hybrid teams face even bigger challenges miscommunication, time zone gaps, cultural mismatches and loneliness. Here's how to rethink onboarding to work in these contexts Time zone inclusive onboarding. Your new hire might be in a completely different time zone. Make sure your onboarding is at 9 to 5 in our time zone only. Some actual steps for this Provide asynchronous materials, videos and written guides. Record live sessions for later viewing. Use tools like Loom for personalized welcome videos. Schedule one-on-one meetings at mutually agreeable times. Tip for this Ask new hires for their preferred meeting windows before you finalize onboarding schedules.

Speaker 2:

Clear ownership of onboarding. Who owns onboarding? Hr Team leads, producers. Without clear ownership, it will fall through the cracks. Some actual steps for this Assign a single onboarding lead for each new hire.

Speaker 2:

Make the person accountable for tracking the onboarding checklist. Include onboarding ownership and performance reviews for leads. Tip Don't assume HR alone can do it all. Technical ramp-up is best guided by team members Customizing onboarding by role. An artist doesn't need the same ramp-up as a backend engineer. Generic onboarding wastes time and frustrates specialists. Some actual steps for this Build role-specific onboarding checklists.

Speaker 2:

Include specialized setup guides, examples being Git versus DCC tools. Assign buddies with similar roles for better mentoring. Sample checklist for an artist. Install version control. Set up art pipeline tools. Review studio art bible Practice submitting assets. Join our team critique sessions. Sample checklist for a programmer Clone, cut code base.

Speaker 2:

Build environment locally. Walkthrough of code standards. First bug fix or feature branch. Join code reviews Asynchronous documentation as a pillar or feature branch. Join code reviews Asynchronous documentation as a pillar.

Speaker 2:

Remote studios can't rely on hallway chats or tribal knowledge. Your documentation is your onboarding Actual steps. Build and maintain a living wiki. Use diagrams and videos, not just text. Tag pages with clear ownership so they stay updated. Include decision logs to explain why things are the way they are. Host monthly documentation days where the team updates and cleans up onboarding materials. Live vs Async balance. Remote onboarding can't be all Zoom calls or all documents. Blend them. Live components Welcome call with leadership, team introductions, buddy check-ins, weekly sync with manager. Async components Tool install guides, video walkthroughs, recorded team meetings, written process documentation. Tip for this don't waste live time on things that work perfectly well in writing.

Speaker 2:

Onboarding playbooks for different studio sizes Indie studios 5 to 20 people. Focus on personal connection. Everyone should know the new hire's name and role. Emphasize studio mission and values. Keep documentation lean but clear. Make the founder slash lead accessible. An actionable example. Welcome to our 10-person team. Here's how to set up your dev environment. Here's our studio's design philosophy. Let's have coffee next week to chat about your ideas.

Speaker 2:

A mid-sized studio 20 to about 100 people Needs more structured onboarding plans. Split onboarding by department. Document workflows carefully Assign dedicated buddies. Introduce cross-team communication norms. Some actual examples Department-level onboarding guides. Slack channels dedicated to onboarding questions. Weekly new hire stand up for shared learning. Large studios and publishers 100 plus people. Highly structured onboarding pipelines. Centralized onboarding portal with HR, department and team specific tracks. Advanced tooling and security clearances. Cultural onboarding to maintain studio identity. Actual example First week company orientation Role.

Speaker 2:

Specific learning paths on a learning management system. Clear point of contact for questions per department. Building onboarding templates and checklists. Sample new hire checklist. Hr paperwork completed equipment ship slash it access granted slack, slash email, slash project management. Invite studio introduction video watched buddy assigned tooling installed and tested. Access to code and art repositories. Studio values reviewed. First task signed One-on-one with manager schedule. Sample buddy checklist Schedule. Intro chat. Answer questions about setup. Explain communication norms. Review first task plan. Check in at week one, two and four. Help integrate into social channels. Sample manager checklist. Define role specific goals for month one. Introduce the wider team. Explain feedback and review processes. Schedule regular one-on-ones review onboarding progress at month one. Here's a tip store all templates in a single shared onboarding hub.

Speaker 2:

Cultural onboarding more than tasks. Game developers don't just need tools and tasks. They need to understand who you are as a studio. Some actual cultural onboarding steps A founder's welcome video describing the studio's history and mission. Clear articulation of values, no crunch, player-first design. Sharing past project postmortems to show how you learn. Introduce company rituals, demo days, game nights. Tip for this Culture isn't optional. Onboarding is your first chance to prove your studio lives, its values.

Speaker 2:

Building social connections in remote onboarding. Remote hires risk feeling isolated. Leaders must deliberately foster social bonds. Some actual steps for this Virtual coffee chats, assigned in the first month. Social Slack channels, pets, memes, hobbies. Monthly virtual happy hours or game nights. Optional in-person meetups if geographically possible. Encourage open mic or show and tell sessions during stand-ups. Tip for this Don't make social events mandatory, but make sure they're visible and welcoming.

Speaker 2:

Measuring onboarding success you can't approve what you don't measure. Track these onboarding metrics Time, the first task completion Time. The full productivity defined by per role. New, higher satisfaction survey scores. Retention rate at 90 days in one year. Buddy slash, mentor program participation. Manager ratings of ramp up success. Tip for this Don't just collect data, act on it. Update your onboarding programs quarterly based on feedback, continuous improvement. Treat onboarding like a product. Finally, onboarding is in static. Game development is dynamic and so is your team, so should your onboarding be. Some actual steps for this Quarterly onboarding retrospectives. Invite feedback from recent hires. Include onboarding in studios, okrs for quarterly goals. Assign owners to champion onboarding improvements. Celebrate onboarding success stories in all-hands meetings. So final thoughts Building better teams through better onboarding.

Speaker 2:

Rethinking onboarding for gaming developers isn't an administrative burden. It's a leadership opportunity. It's a chance to align new hires with your mission, accelerate productivity, foster collaboration, reduce turnover, strengthen studio culture. In a time of high turnover and remote work, studios that invest in structured, thoughtful, human onboarding will stand out. They'll attract better talent, keep that talent longer and ship better games. The best onboarding programs don't just teach how to do the work. They inspire people about why they want to do the work with you. All right, and that's this week's episode of the Press Start Leadership Podcast. Thanks for listening and, as always, thanks for being awesome you.

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